Ever since William Gibson gave us the term cyberspace in his novel Neuromancer, fiction has featured the concept of a parallel virtual space in many forms. Entire worlds that exist side by side with the real world. Some of my favorites include the Idlewild trilogy by Nick Sagan
, Natural History by Justina Robson
, and Snow Crash by Neal Stephenson
.
Now that MMORPGs – Massive Multiplayer Online Role-Playing Games (sometimes shortened to MMO) – are becoming more and more mainstream, where World of Warcraft is a household name as much as The Matrix, we’ll see authors finding ways to integrate this particular breed of cyberspace into their fiction.
The big question I want to ask: Is this setting entertaining? To the average gamer, it’s not much of a stretch. However, to the average reader – even those that could find cyberspace an entertaining setting even without being computer programmers or network specialists – how does an MMORPG setting come off?
